Automated Author ProfileBanks, Marty
University of California, Berkeley
Banks, Marty
Current S-Index
Sum of Dataset Indices for all datasets
Average Dataset Index per Dataset
Average Dataset Index per dataset
Total Datasets
Total datasets for this author
Average FAIR Score
Average FAIR Score per dataset
Total Citations
Total citations to the author's datasets
Total Mentions
Total mentions of the author's datasets
S-Index Interpretation
The S-Index (Sharing Index) is a comprehensive metric that represents the cumulative impact of all your datasets. It is calculated as the sum of Dataset Index scores across all your claimed datasets.
What it means:
- A higher S-index indicates greater overall impact of your datasets relative to typical datasets in their fields of research
- The S-Index grows as you add more datasets or as existing datasets gain more citations and mentions
- It provides a single number to track your research data impact over time
Current S-Index: 1.2 (sum of 1 dataset Dataset Index scores)
More information here.
S-Index Over Time
Cumulative Citations Over Time
Cumulative Mentions Over Time
Datasets
We present a dataset of eye-movement recordings obtained in virtual reality during videogame play. 10 observers played 4 different videogames which were modeled after popular virtual reality games. These games included a first-person shooter game, a rhythm game, an action rhythm game and an environmental simulation game. The games were presented using the HTC Vive Pro Eye virtual reality head-mounted display (HMD) which has an eye tracker built-in. The dataset includes eye position (in pixel coordinates) and depth buffer data collected during videogame play. This allows eye position to be mapped to depth buffers of the videogame environment. This data has been used to compute the statistics of binocular disparity, gaze direction, gaze distance, and the vergence accommodation conflict. This dataset represents the first attempt to track gaze during complex videogame play in virtual reality head-mounted displays. This work is published: Aizenman, A.M., Koulieris, G.A., Gibaldi, A., Sehgal, V., Levi, D.M., Banks, M.S. (2022). The statistics of eye movements and binocular disparities during VR gaming: Implications for headset design. Transactions on Graphics.
Authors
- Aizenman, Avi ;
- Koulieris, George ;
- Gibaldi, Agostino ;
- Sehgal, Vibhor ;
- Levi, Dennis ;
- Banks, Marty