Automated Author Profilerenaudlapierre
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renaudlapierre
Current S-Index
Sum of Dataset Indices for all datasets
Average Dataset Index per Dataset
Average Dataset Index per dataset
Total Datasets
Total datasets for this author
Average FAIR Score
Average FAIR Score per dataset
Total Citations
Total citations to the author's datasets
Total Mentions
Total mentions of the author's datasets
S-Index Interpretation
The S-Index (Sharing Index) is a comprehensive metric that represents the cumulative impact of all your datasets. It is calculated as the sum of Dataset Index scores across all your claimed datasets.
What it means:
- A higher S-index indicates greater overall impact of your datasets relative to typical datasets in their fields of research
- The S-Index grows as you add more datasets or as existing datasets gain more citations and mentions
- It provides a single number to track your research data impact over time
Current S-Index: 3.8 (sum of 10 datasets Dataset Index scores)
More information here.
S-Index Over Time
Cumulative Citations Over Time
Cumulative Mentions Over Time
Datasets
Low poly / game ready picnic table.Texture included : (512 / 1k / 2k / 4k) - Base color- Metalic - Roughness- Roughness and metallic (packed, R = Roughness, G = Metallic)- Normal map (OpenGL)- Normal map (DirectX)Source: Objaverse 1.0 / Sketchfab
Authors
- renaudlapierre
Low poly / game ready picnic table.Texture included : (512 / 1k / 2k / 4k) - Base color- Metalic - Roughness- Roughness and metallic (packed, R = Roughness, G = Metallic)- Normal map (OpenGL)- Normal map (DirectX)Source: Objaverse 1.0 / Sketchfab
Authors
- renaudlapierre
Low poly flat screwdriver.Texture included : (512 / 1k / 2k / 4k)- Base color- Metalic- Roughness- Roughness and metallic (packed, R = Roughness, G = Metallic)- Normal map (OpenGl)- Normal map (DirectX)Source: Objaverse 1.0 / Sketchfab
Authors
- renaudlapierre
Low poly flat screwdriver.Texture included : (512 / 1k / 2k / 4k)- Base color- Metalic- Roughness- Roughness and metallic (packed, R = Roughness, G = Metallic)- Normal map (OpenGl)- Normal map (DirectX)Source: Objaverse 1.0 / Sketchfab
Authors
- renaudlapierre
- Low poly bridge.- The model you see here have 4k textures but 2k and 1k textre set are included in a zip file. - There is both OponGL and DirectX version for normal maps (OpenGL by default).- There is also the FBX file and a collision mesh in case you need it.Thank you for stoping by :)Source: Objaverse 1.0 / Sketchfab
Authors
- renaudlapierre
- Low poly bridge.- The model you see here have 4k textures but 2k and 1k textre set are included in a zip file. - There is both OponGL and DirectX version for normal maps (OpenGL by default).- There is also the FBX file and a collision mesh in case you need it.Thank you for stoping by :)Source: Objaverse 1.0 / Sketchfab
Authors
- renaudlapierre
Game ready old axe. The model you see have 4k textures but the 2k and 1k version are included in a zip file! The roughness (R chanel) and metalness (G Chanel) are packed togheter. Here is a link to my artstation page where I showcase it little bit more! https://www.artstation.com/artwork/q9D3BzSource: Objaverse 1.0 / Sketchfab
Authors
- renaudlapierre
Game ready old axe. The model you see have 4k textures but the 2k and 1k version are included in a zip file! The roughness (R chanel) and metalness (G Chanel) are packed togheter. Here is a link to my artstation page where I showcase it little bit more! https://www.artstation.com/artwork/q9D3BzSource: Objaverse 1.0 / Sketchfab
Authors
- renaudlapierre
Mountain I made for this project ---> https://www.artstation.com/artwork/B1YkgD .Dont hesitate to decimate in your program of choice as the mesh itself is a little over 2 million tris. The terrain was generated and textured in Gaea and exported in Blender.Source: Objaverse 1.0 / Sketchfab
Authors
- renaudlapierre
Mountain I made for this project ---> https://www.artstation.com/artwork/B1YkgD .Dont hesitate to decimate in your program of choice as the mesh itself is a little over 2 million tris. The terrain was generated and textured in Gaea and exported in Blender.Source: Objaverse 1.0 / Sketchfab
Authors
- renaudlapierre