Automated Author ProfileWalczak-Kozłowska, Tamara
Uniwersytet Gdanski
Walczak-Kozłowska, Tamara
Current S-Index
Sum of Dataset Indices for all datasets
Average Dataset Index per Dataset
Average Dataset Index per dataset
Total Datasets
Total datasets for this author
Average FAIR Score
Average FAIR Score per dataset
Total Citations
Total citations to the author's datasets
Total Mentions
Total mentions of the author's datasets
S-Index Interpretation
The S-Index (Sharing Index) is a comprehensive metric that represents the cumulative impact of all your datasets. It is calculated as the sum of Dataset Index scores across all your claimed datasets.
What it means:
- A higher S-index indicates greater overall impact of your datasets relative to typical datasets in their fields of research
- The S-Index grows as you add more datasets or as existing datasets gain more citations and mentions
- It provides a single number to track your research data impact over time
Current S-Index: 5.0 (sum of 4 datasets Dataset Index scores)
More information here.
S-Index Over Time
Cumulative Citations Over Time
Cumulative Mentions Over Time
Datasets
This dataset consists of the results of the long-term impacts of an 8-week supervised online HIIT intervention on postpartum recovery and mental health, focusing on the severity of postpartum depression symptoms and the connections between physical activity levels during pregnancy and postpartum health outcomes.
Authors
- Walczak-Kozłowska, Tamara ;
- Wilczyńska, Dominika ;
- Santos-Rocha, Rita ;
- Szumilewicz, Anna
This dataset consists of the results of the long-term impacts of an 8-week supervised online HIIT intervention on postpartum recovery and mental health, focusing on the severity of postpartum depression symptoms and the connections between physical activity levels during pregnancy and postpartum health outcomes.
Authors
- Walczak-Kozłowska, Tamara ;
- Wilczyńska, Dominika ;
- Santos-Rocha, Rita ;
- Szumilewicz, Anna
Our objective was to explore the influence of two distinct VR technologies: traditional, commonly used (googles with controllers) vs modern (googles attached to a multi-joint arm without the use of controllers) on respondents' severity of anxiety and to ascertain the role of VR immersion in this connection. Additionally, we factored in age, gender, and wheelchair condition as controlled variables. To our knowledge it is the first study that compares modern VR solutions with traditional VR technologies in their potential to deepen the virtual reality experience (induce immersion in the user). Moreover, there is as well no study to this data that would evaluate the potential of newly-designed VR solutions in diminishing negative mental states. This study tries to fill the gap in existing research on this topic, therefore constituting an important factor in the development of further potential opportunities for the development and application of modern VR solutions. The study recruited participants via email invitations to schools, universities, and cultural centers in the Tricity area, as well as through paper notices in various locations. Interested individuals contacted Chronospace company to schedule participation. Participants were randomly assigned to experimental or control groups and selected whether to use a wheelchair. Before the study, participants completed an online anxiety questionnaires: STAI-C1 (version for children and adolescents up to 15 years old) or STAI-X1 (version for those aged 16 and older). In the experimental condition, participants navigated virtual reality (VR) using a multi-joint arm system, while the control group used controllers. Both groups spent 5 minutes in VR, after which they completed the state anxiety questionnaire and additional immersion questionnaires. The procedure was consistent for participants in wheelchairs and took place at indoor locations.Overall, our results showed that those people who participated in VR session with the new (tested) device manifested greater immersion and lower severity of anxiety in post-test (no group differences were observed in case of initial anxiety symptoms). Moreover, the severity of anxiety symptoms measured after VR experience was significantly associated with initial (pre-existing) anxiety symptoms, age and immersion. We found that such a negative mental state after VR experience was more perceived by participants in the group with standard VR equipment. Interestingly, sex was not predictive for the severity of anxiety symptoms measured after VR experience. Furthermore, we observed partial mediating effect with group as predictor variable, post-VR severity of anxiety as criterion variable and immersion as a mediator (controlling for sex, age, initial anxiety and wheelchair).
Authors
- Wilczyńska, Dominika ;
- Walczak-Kozłowska, Tamara ;
- Alarcon, David ;
- Arenilla, María José ;
- Sakłak, Julia ;
- Zacharko, Aleksandra ;
- Olszewski, Henryk
Our objective was to explore the influence of two distinct VR technologies: traditional, commonly used (googles with controllers) vs modern (googles attached to a multi-joint arm without the use of controllers) on respondents' severity of anxiety and to ascertain the role of VR immersion in this connection. Additionally, we factored in age, gender, and wheelchair condition as controlled variables. To our knowledge it is the first study that compares modern VR solutions with traditional VR technologies in their potential to deepen the virtual reality experience (induce immersion in the user). Moreover, there is as well no study to this data that would evaluate the potential of newly-designed VR solutions in diminishing negative mental states. This study tries to fill the gap in existing research on this topic, therefore constituting an important factor in the development of further potential opportunities for the development and application of modern VR solutions. The study recruited participants via email invitations to schools, universities, and cultural centers in the Tricity area, as well as through paper notices in various locations. Interested individuals contacted Chronospace company to schedule participation. Participants were randomly assigned to experimental or control groups and selected whether to use a wheelchair. Before the study, participants completed an online anxiety questionnaires: STAI-C1 (version for children and adolescents up to 15 years old) or STAI-X1 (version for those aged 16 and older). In the experimental condition, participants navigated virtual reality (VR) using a multi-joint arm system, while the control group used controllers. Both groups spent 5 minutes in VR, after which they completed the state anxiety questionnaire and additional immersion questionnaires. The procedure was consistent for participants in wheelchairs and took place at indoor locations.Overall, our results showed that those people who participated in VR session with the new (tested) device manifested greater immersion and lower severity of anxiety in post-test (no group differences were observed in case of initial anxiety symptoms). Moreover, the severity of anxiety symptoms measured after VR experience was significantly associated with initial (pre-existing) anxiety symptoms, age and immersion. We found that such a negative mental state after VR experience was more perceived by participants in the group with standard VR equipment. Interestingly, sex was not predictive for the severity of anxiety symptoms measured after VR experience. Furthermore, we observed partial mediating effect with group as predictor variable, post-VR severity of anxiety as criterion variable and immersion as a mediator (controlling for sex, age, initial anxiety and wheelchair).
Authors
- Wilczyńska, Dominika ;
- Walczak-Kozłowska, Tamara ;
- Alarcon, David ;
- Arenilla, María José ;
- Sakłak, Julia ;
- Zacharko, Aleksandra ;
- Olszewski, Henryk