Automated Author ProfileMihara, Megumi
Mihara, Megumi
Current S-Index
Sum of Dataset Indices for all datasets
Average Dataset Index per Dataset
Average Dataset Index per dataset
Total Datasets
Total datasets for this author
Average FAIR Score
Average FAIR Score per dataset
Total Citations
Total citations to the author's datasets
Total Mentions
Total mentions of the author's datasets
S-Index Interpretation
The S-Index (Sharing Index) is a comprehensive metric that represents the cumulative impact of all your datasets. It is calculated as the sum of Dataset Index scores across all your claimed datasets.
What it means:
- A higher S-index indicates greater overall impact of your datasets relative to typical datasets in their fields of research
- The S-Index grows as you add more datasets or as existing datasets gain more citations and mentions
- It provides a single number to track your research data impact over time
Current S-Index: 1.4 (sum of 3 datasets Dataset Index scores)
More information here.
S-Index Over Time
Cumulative Citations Over Time
Cumulative Mentions Over Time
Datasets
Development and Evaluation of Virtual Reality Simulation-Based Interprofessional Education among Medical Students from Japan: An Observational Study. Evaluation 1, results were compared using the self-administered questionnaire surveys conducted before and after the lectures.Evaluation 2, an analysis was made regarding how the difference in viewing devices may impact students’ awareness and understanding of IPC based on the self-administered questionnaire survey conducted after the lecture.
The evolution of team-based medical care necessitates effective interprofessional collaboration (IPC). However, implementing IPC without proper interprofessional education poses challenges. Using virtual reality (VR), which is being explored as a tool for multidisciplinary learning, this study integrates collaborative scenario simulations into demonstration lectures across six medical and welfare training departments in a Japanese training institution for healthcare professionals. Uniform content is delivered, assessing students’ IPC awareness before and after the lectures. This enables the exploration of the impact of three different viewing devices—VR, personal computers (PC) and classroom screens—on educational outcomes. Significant post-lecture improvement was observed in all questionnaire items. When comparing viewing devices, the VR group outperformed the PC group in terms of “problem-solving skills” and “respectful attitude.” The limited availability of VR-based IPC educational materials in Japan highlights VR’s effectiveness in fostering collaboration.
Authors
- Komaki, Shotaro ;
- Yotsumoto, Yuuko ;
- Baba, Shogo ;
- Yamashita, Takayuki ;
- Takayoshi, Susumu ;
- Niidome, Hisashi ;
- Mihara, Megumi ;
- Imamura, Megumi ;
- Hirahara, Daisuke
Development and Evaluation of Virtual Reality Simulation-Based Interprofessional Education among Medical Students from Japan: An Observational Study. Evaluation 1, results were compared using the self-administered questionnaire surveys conducted before and after the lectures.Evaluation 2, an analysis was made regarding how the difference in viewing devices may impact students’ awareness and understanding of IPC based on the self-administered questionnaire survey conducted after the lecture.
The evolution of team-based medical care necessitates effective interprofessional collaboration (IPC). However, implementing IPC without proper interprofessional education poses challenges. Using virtual reality (VR), which is being explored as a tool for multidisciplinary learning, this study integrates collaborative scenario simulations into demonstration lectures across six medical and welfare training departments in a Japanese training institution for healthcare professionals. Uniform content is delivered, assessing students’ IPC awareness before and after the lectures. This enables the exploration of the impact of three different viewing devices—VR, personal computers (PC) and classroom screens—on educational outcomes. Significant post-lecture improvement was observed in all questionnaire items. When comparing viewing devices, the VR group outperformed the PC group in terms of “problem-solving skills” and “respectful attitude.” The limited availability of VR-based IPC educational materials in Japan highlights VR’s effectiveness in fostering collaboration.
Authors
- Komaki, Shotaro ;
- Yotsumoto, Yuuko ;
- Baba, Shogo ;
- Yamashita, Takayuki ;
- Takayoshi, Susumu ;
- Niidome, Hisashi ;
- Mihara, Megumi ;
- Imamura, Megumi ;
- Hirahara, Daisuke
Development and Evaluation of Virtual Reality Simulation-Based Interprofessional Education among Medical Students from Japan: An Observational Study. Evaluation 1, results were compared using the self-administered questionnaire surveys conducted before and after the lectures.Evaluation 2, an analysis was made regarding how the difference in viewing devices may impact students’ awareness and understanding of IPC based on the self-administered questionnaire survey conducted after the lecture.
The evolution of team-based medical care necessitates effective interprofessional collaboration (IPC). However, implementing IPC without proper interprofessional education poses challenges. Using virtual reality (VR), which is being explored as a tool for multidisciplinary learning, this study integrates collaborative scenario simulations into demonstration lectures across six medical and welfare training departments in a Japanese training institution for healthcare professionals. Uniform content is delivered, assessing students’ IPC awareness before and after the lectures. This enables the exploration of the impact of three different viewing devices—VR, personal computers (PC) and classroom screens—on educational outcomes. Significant post-lecture improvement was observed in all questionnaire items. When comparing viewing devices, the VR group outperformed the PC group in terms of “problem-solving skills” and “respectful attitude.” The limited availability of VR-based IPC educational materials in Japan highlights VR’s effectiveness in fostering collaboration.
Authors
- Komaki, Shotaro ;
- Yotsumoto, Yuuko ;
- Baba, Shogo ;
- Yamashita, Takayuki ;
- Takayoshi, Susumu ;
- Niidome, Hisashi ;
- Mihara, Megumi ;
- Imamura, Megumi ;
- Hirahara, Daisuke