Automated Author ProfileZia, Ali
Zia, Ali
Current S-Index
Sum of Dataset Indices for all datasets
Average Dataset Index per Dataset
Average Dataset Index per dataset
Total Datasets
Total datasets for this author
Average FAIR Score
Average FAIR Score per dataset
Total Citations
Total citations to the author's datasets
Total Mentions
Total mentions of the author's datasets
S-Index Interpretation
The S-Index (Sharing Index) is a comprehensive metric that represents the cumulative impact of all your datasets. It is calculated as the sum of Dataset Index scores across all your claimed datasets.
What it means:
- A higher S-index indicates greater overall impact of your datasets relative to typical datasets in their fields of research
- The S-Index grows as you add more datasets or as existing datasets gain more citations and mentions
- It provides a single number to track your research data impact over time
Current S-Index: 2.2 (sum of 2 datasets Dataset Index scores)
More information here.
S-Index Over Time
Cumulative Citations Over Time
Cumulative Mentions Over Time
Datasets
With the rapid advancement of high-speed communication and computational technologies, AR and VR are regarded as next-generation platforms for immersive human-digital interaction. Polarization Volume Gratings (PVGs) is a game-changing breakthrough in the fast-growing field of augmented reality and virtual reality (AR/VR), considerably advancing holographic waveguide applications. However, replicating the sophisticated performance of human vision while keeping tiny and lightweight near-eye display modules is a huge problem for optical engineers. Recent advances in holographic optical elements (HOEs) and lithography-enabled devices are highlighted as novel approaches to overcoming classic optical restrictions in AR and VR systems. High-resolution-density and high-brightness Liquid Crystal (LC) technology is a promising picture source for see-through AR displays, particularly in bright environments. This comprehensive study investigates the emerging significance of planar and ultrathin diffractive LC polarization optical elements in AR and VR. Ultrathin planar diffractive LC optical elements, like reflective phase LC gratings, geometric phase LC grating and lens, have proven useful in AR and VR for a variety of purposes, including Exit Pupil Expansion (EPE), enlightening field of view (FOV), reducing chromatic aberrations, and achieving gaze-matched Maxwellian displays through dynamic pupil steering. This analysis concludes with a discussion of future research directions, paving the way for the next generation of advances in photonic devices for AR and VR displays.
Authors
- Zia, Ali ;
- Saeed, Sadaf ;
- Man, Tianlong ;
- Liu, Hongmei ;
- Chen, Chen Xiao ;
- Wan, Yuhong
With the rapid advancement of high-speed communication and computational technologies, AR and VR are regarded as next-generation platforms for immersive human-digital interaction. Polarization Volume Gratings (PVGs) is a game-changing breakthrough in the fast-growing field of augmented reality and virtual reality (AR/VR), considerably advancing holographic waveguide applications. However, replicating the sophisticated performance of human vision while keeping tiny and lightweight near-eye display modules is a huge problem for optical engineers. Recent advances in holographic optical elements (HOEs) and lithography-enabled devices are highlighted as novel approaches to overcoming classic optical restrictions in AR and VR systems. High-resolution-density and high-brightness Liquid Crystal (LC) technology is a promising picture source for see-through AR displays, particularly in bright environments. This comprehensive study investigates the emerging significance of planar and ultrathin diffractive LC polarization optical elements in AR and VR. Ultrathin planar diffractive LC optical elements, like reflective phase LC gratings, geometric phase LC grating and lens, have proven useful in AR and VR for a variety of purposes, including Exit Pupil Expansion (EPE), enlightening field of view (FOV), reducing chromatic aberrations, and achieving gaze-matched Maxwellian displays through dynamic pupil steering. This analysis concludes with a discussion of future research directions, paving the way for the next generation of advances in photonic devices for AR and VR displays.
Authors
- Zia, Ali ;
- Saeed, Sadaf ;
- Man, Tianlong ;
- Liu, Hongmei ;
- Chen, Chen Xiao ;
- Wan, Yuhong