Automated Author Profile

Evelina, Lidya

Current S-Index

7.4

Sum of Dataset Indices for all datasets

Average Dataset Index per Dataset

0.5

Average Dataset Index per dataset

Total Datasets

16

Total datasets for this author

Average FAIR Score

85.1%

Average FAIR Score per dataset

Total Citations

0

Total citations to the author's datasets

Total Mentions

0

Total mentions of the author's datasets

S-Index Interpretation

S-Index Over Time

Cumulative Citations Over Time

Cumulative Mentions Over Time

Datasets

Galbay Netnography Main Data

Online community Fieldwork concentrated on massive Indonesian Facebook communities based on digital lending or “pinjol “and purposeful default or “galbay”. The data have been recorded those of three active groups whose memberships count in tens of thousands. The collection of 150 focal posts, gathered in 2024-2025 and used in the Main Data Netnography.xlsx.

Authors

  • Ardianov, Hamiid Rizky ;
  • Evelina, Lidya
0 Citations0 Mentions88% FAIR0.6 Dataset Index
10.6084/m9.figshare.319316732026

Galbay Netnography Main Data (Version: 1)

Online community Fieldwork concentrated on massive Indonesian Facebook communities based on digital lending or “pinjol “and purposeful default or “galbay”. The data have been recorded those of three active groups whose memberships count in tens of thousands. The collection of 150 focal posts, gathered in 2024-2025 and used in the Main Data Netnography.xlsx.

Authors

  • Ardianov, Hamiid Rizky ;
  • Evelina, Lidya
0 Citations0 Mentions88% FAIR0.6 Dataset Index
10.6084/m9.figshare.31931673.v12026

RESPONS PENGUNJUNG IMMERSIFA DI MUSEUM WAYANG

Museums have preserved and presented historical stories with artifacts and exhibitions. Visitors visit the museums to learn about history and culture. However, in normal cases, museums will be visited once, and Interest wanes after that. The interest in visiting Wayang Museum is limited to those who appreciate culture and art, and the number of visitors has declined over time, mainly due to historic preservation and values, and the accessibility of information.   In this era of technology, museums have adopted Immersive Technology to increase visitors’ experience and thus increase the number of visitors.  In this paper, we will analyze the use of Immersive Technology in Jakarta’s Wayang Museum and how it can be improved to boost the number of visitors. The method used in this research is qualitative research, with the primary data collected via interviews with visitors in the Wayang museum. We also conducted an organized interview with the management of the Wayang museum. Time is spent at the museum observing the visitors directly. Secondary data is collected through social media and literature review. The results show that immersive technology such as Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) used in the Wayang museum attracts people to visit the Wayang Museum, thus promoting Visitors’ experience. The information is conveyed through social media to provide visitors’ awareness with regard to immersive technology solutions. The recommendation to leverage visitor experience is to communicate through various social media and ensure the technology is utilized optimally. This research proposes a model for a sustainable immersive solution for the Wayang Museum. Future work includes the integration of AR, VR, MR, and holograms to educate visitors on Wayang.

Authors

  • Evelina, Lidya
0 Citations0 Mentions85% FAIR0.5 Dataset Index
10.6084/m9.figshare.293757982025

RESPONS PENGUNJUNG IMMERSIFA DI MUSEUM WAYANG

Museums have preserved and presented historical stories with artifacts and exhibitions. Visitors visit the museums to learn about history and culture. However, in normal cases, museums will be visited once, and Interest wanes after that. The interest in visiting Wayang Museum is limited to those who appreciate culture and art, and the number of visitors has declined over time, mainly due to historic preservation and values, and the accessibility of information.   In this era of technology, museums have adopted Immersive Technology to increase visitors’ experience and thus increase the number of visitors.  In this paper, we will analyze the use of Immersive Technology in Jakarta’s Wayang Museum and how it can be improved to boost the number of visitors. The method used in this research is qualitative research, with the primary data collected via interviews with visitors in the Wayang museum. We also conducted an organized interview with the management of the Wayang museum. Time is spent at the museum observing the visitors directly. Secondary data is collected through social media and literature review. The results show that immersive technology such as Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) used in the Wayang museum attracts people to visit the Wayang Museum, thus promoting Visitors’ experience. The information is conveyed through social media to provide visitors’ awareness with regard to immersive technology solutions. The recommendation to leverage visitor experience is to communicate through various social media and ensure the technology is utilized optimally. This research proposes a model for a sustainable immersive solution for the Wayang Museum. Future work includes the integration of AR, VR, MR, and holograms to educate visitors on Wayang.

Authors

  • Evelina, Lidya
0 Citations0 Mentions85% FAIR0.4 Dataset Index
10.6084/m9.figshare.29375798.v12025

DATA SET IMMERSIF DI MUSEUM WAYANG

This is a data set from an article discussing immersive spaces in puppet museums presented at the International Conference - ICOBAR 2025

Authors

  • Evelina, Lidya
0 Citations0 Mentions85% FAIR0.5 Dataset Index
10.6084/m9.figshare.296168632025

DATA SET IMMERSIF DI MUSEUM WAYANG

This is a data set from an article discussing immersive spaces in puppet museums presented at the International Conference - ICOBAR 2025

Authors

  • Evelina, Lidya
0 Citations0 Mentions85% FAIR0.5 Dataset Index
10.6084/m9.figshare.29616863.v12025

DATA SET WASTE MANAGEMENT SAMPAH LEBARAN (CODHES 2025).docx

The “return to village” tradition during Eid Al-Fitr in Indonesia significantly increases the volume of household waste, especially plastic and organic waste. This research investigates the efficient methods of digital environmental campaigns for Generation Zs, also to investigate Gen Zs understanding and awareness of the efficiency of controlling waste has aimed to raise public awareness about waste management during the Eid celebration. The study is based on the concepts of digital environmental campaigns with a focus on understanding the impactful digital environmental campaign of Eid waste management for Generation Z. A qualitative approach was used in this study. This research is using study case strategy by conducting interviews with five Gen Z that represent from Jakarta, Bogor, Depok, and Bekasi, one carbon expert perspectives from environmental consultant that has been experienced for over 12 years, one Ministry of Environmental and Forestry staff, one graphic designer perspective that has been experienced for over 15 years, and one eco content creator. Results show this research is related to Sustainable Development Goals according to climate change, as most of the Gen Z informants demonstrated good knowledge and awareness of waste issues, as well as a commitment to reducing single-use plastics, using recyclable tableware, and campaigning for environmentally friendly practices on social media. These findings emphasize the importance of Gen Z's awareness and understanding of waste management, especially during the Eid season, to raise Gen Z's awareness through a digital campaign in video format, rather than infographics.

Authors

  • Evelina, Lidya
0 Citations0 Mentions85% FAIR0.5 Dataset Index
10.6084/m9.figshare.299119822025

DATA SET WASTE MANAGEMENT SAMPAH LEBARAN (CODHES 2025).docx

The “return to village” tradition during Eid Al-Fitr in Indonesia significantly increases the volume of household waste, especially plastic and organic waste. This research investigates the efficient methods of digital environmental campaigns for Generation Zs, also to investigate Gen Zs understanding and awareness of the efficiency of controlling waste has aimed to raise public awareness about waste management during the Eid celebration. The study is based on the concepts of digital environmental campaigns with a focus on understanding the impactful digital environmental campaign of Eid waste management for Generation Z. A qualitative approach was used in this study. This research is using study case strategy by conducting interviews with five Gen Z that represent from Jakarta, Bogor, Depok, and Bekasi, one carbon expert perspectives from environmental consultant that has been experienced for over 12 years, one Ministry of Environmental and Forestry staff, one graphic designer perspective that has been experienced for over 15 years, and one eco content creator. Results show this research is related to Sustainable Development Goals according to climate change, as most of the Gen Z informants demonstrated good knowledge and awareness of waste issues, as well as a commitment to reducing single-use plastics, using recyclable tableware, and campaigning for environmentally friendly practices on social media. These findings emphasize the importance of Gen Z's awareness and understanding of waste management, especially during the Eid season, to raise Gen Z's awareness through a digital campaign in video format, rather than infographics.

Authors

  • Evelina, Lidya
0 Citations0 Mentions85% FAIR0.5 Dataset Index
10.6084/m9.figshare.29911982.v12025

DATA SET ICOBAR 2025.docx

Indonesia faces a critical challenge in achieving its net-zero emissions target by 2060, which requires accelerating the transition to clean energy solutions, including the adoption of electric vehicles. Among the main initiatives supporting this agenda is the electric motorcycle conversion program from the Ministry of Energy and Mineral Resources, based on regulatory instruments such as Law No. 30/2007 on Energy. This research examines the diffusion process of the program using Rogers' Diffusion of Innovations Theory, which includes the stages of knowledge, persuasion, decision, implementation, and confirmation. A qualitative descriptive method was used, involving semi-structured interviews with key informants from the Ministry of Energy and Mineral Resources. Six informants: three representatives from certified workshops and three end users. Besides direct observation and document analysis. Research findings indicate that, despite ongoing socialization through digital platforms and events, the program's adoption rate remains limited due to inadequate public awareness, high initial costs, and underdeveloped infrastructure. Although the government provides financial incentives of up to Rp 10 million per unit, only 74,988 conversions were recorded by early 2024, far below the national target of 13.5 million by 2030. This study emphasizes the importance of refining communication strategies, enhancing policy coherence, and fostering multisectoral collaboration to accelerate the adoption of clean energy innovations. This research contributes to the broader discourse on sustainable development in developing countries, offering actionable insights to optimize public policies and government clean energy initiatives.

Authors

  • Evelina, Lidya
0 Citations0 Mentions85% FAIR0.5 Dataset Index
10.6084/m9.figshare.293754292025

Kampanye Program Coding dan AI untuk Siswa Sekolah Dasar dan Menengah di Maluku Utara

Data set ini adalah hasil wawancara dengan pihak penyelenggara dari KOORDINATOR TIMKER Balai Penjamin dari Mutu Pendidikan Maluku Utara, Kepala Sekolah dan Guru di Maluku utara dalam program kegiatan penerapan program Coding dan AI.

Authors

  • Evelina, Lidya
0 Citations0 Mentions85% FAIR0.6 Dataset Index
10.6084/m9.figshare.29920736.v12025