Kuznetcova et al - Game-based intervention and visuospatial self-efficacy in middle school students - anonymized dataset.xlsx
Kuznetcova, Irina
Description
This data is part of the project on using a game-based intervention to improve visuospatial self-efficacy in middle school students. It was collected in late 2019 in 3 Midwestern schools in the USA.
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Metrics Over Time
Publication Details
DOI
Publisher
figshare
Subfield
Information Systems
Field
Computer Science
Domain
Physical Sciences
Confidence Score
55%
Source
Scholar Data Model
Keywords
170103 Educational PsychologyFOS: Psychology130306 Educational Technology and ComputingFOS: Educational sciencesEducation