Kuznetcova et al - Game-based intervention and visuospatial self-efficacy in middle school students - anonymized dataset.xlsx

Kuznetcova, Irina

Description

This data is part of the project on using a game-based intervention to improve visuospatial self-efficacy in middle school students. It was collected in late 2019 in 3 Midwestern schools in the USA.

Citations (0)

Mentions (0)

Metrics

Dataset Index

0.5

FAIR Score

85%

Citations

0

Mentions

0

Metrics Over Time

Publication Details

DOI

Publisher

figshare

License

Creative Commons Attribution 4.0 International

Assigned Domain

Subfield

Information Systems

Field

Computer Science

Domain

Physical Sciences

Confidence Score

55%

Source

Scholar Data Model

Keywords

170103 Educational PsychologyFOS: Psychology130306 Educational Technology and ComputingFOS: Educational sciencesEducation

Normalization Factors

FT

51.92

CTw

1.00

MTw

1.00